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115% * 130% will be 243 685% 500 * 243 685% =

threat modifiers are multlative. 163% * 115% * 130% will be 243.685% 500 * 243.685% = 1218.425. So yes. If you had defiae as well as TM and MSBT... I'll fill in some of the math i was missing before; Kings defender (140 average weapon damage), 500 damage MS. Thus, 875 AP. Normalization ftor of 2.4 for one hand. Average weapon damage; 140 + ((87514) * 1.6) = 240. 240 damage * 115% * 130% = 358.8 threat. Average rage per white hit; ~5 rage HS threat; 140 + ((875 14) * 2.4) + 176 damage + 196 threat = 662 base threat. 662 * 115% * 130% = 989.69 threat. MS threat; 1218.425 (already done). Ignoring ioming damage; So after 6 hits with the KD; that's 30 rage; one MS, 6 hits with KD; 30 rage; one MS So after 3 hits with the KD, 15 rage; one HS, 3 more hits from KD; 15 rage; one HS, 3 more hits KD; 15 rage; 1 HS. Repeatle... 12 white hits = 4305.6 threat 2 MS = 2436.85 threat Total; 6742.45 threat over 19.2 sonds, ~351.17 TPS 9 white hits = 3229.2 threat 3 HS = 2969.07 threat Total; 6198.27 threat over 19.2 sonds, ~322.83 TPS --==--==-- But per use (in defensive stae MS Threat Per Rage; ~40.6 HS TpR; ~66 (realistally less, with the losing of rage and threat from a loss of a white hit) Revenge TpR; ~132 --==--==-- So MS with these numbers outperforms HS, slightly. With ioming damage as a ftor, Ian probably assume that MS'sooldown will play a bigger ftor in equations. So with ioming damage, MS should be onontinualD, and extra rage goes to HSRevenge. Revenge damage and threat is pretty stat, and theonditional use... ~660 threat per revenge, 5 rageost, 5 sondD... ... damnit. >.< Forgot 90% damage from Defensive stae... So it should be 10% less overall for damageonversions, but inherent threat is stat. So HS gets a small bonus from that...
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