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Hunter and Paladin Changes, Dual Spec Info, and More

Echoes of Doom UpdateQuote from: Nethaera (Source)

Echoes of Doom, the new World of Warcraft content patch that sets the stage for the upcoming release of Wrath of the Lich King, is now live. The patch brings many changes and additions to the game, including the new achievements system, the inscription profession, changes to class and buff mechanics, new talents, and more.

Since the release of the patch, we have experienced some realm instability as many players logged in to the game for the first time and began to access the new achievement system, resulting in a large amount of data being transferred at once. This led to a variety of issues, including player disconnects and general lag within the game. We have since applied optimizations to improve these issues, and we expect stability to continue to improve in the coming days.

During the initial instability, some players experienced a loss of mounts or pets after attempting to add them to the new mount and pet interface. We have since resolved this issue and will continue to replace lost mounts and pets for players who have experienced this problem.

We also wanted to address the concern some players have expressed over the balance between classes now that the new talents (including the new 51-point talents), spells, and abilities are in the game. As with the Before the Storm patch released prior to the launch of The Burning Crusade, many of the changes in Echoes of Doom are intended to act as a bridge to the next expansion and are meant to give players a chance to play with some of the new changes prior to Wrath of the Lich King's release. As such, they have been designed with the 10 additional levels and new gear players will receive in Northrend in mind. While we performed balance testing for level 70 gameplay, our focus was on gameplay beyond level 70. As always, class balancing is an ongoing process, and we will continue to monitor the effects of these new talents, abilities, and spells on the overall game.

We'd like to thank everyone for their patience during this transition, and we look forward to seeing you all in Northrend!

Hunter - Upcoming Changes Part IIQuote from: Ghostcrawler (Source)

Aspects are now off the GCD. It's true. There will still be a 1 sec cooldown to switch from one aspect to another. It should feel a lot more like warrior stances or death knight presences.

We're also going to be putting a little bit of dodge (~10%?) onto Monkey. I'll update when we decide on a final number.

Just for consistency, paladin auras will probably get the same treatment.

These changes should go live before Nov 13.

As always, thanks for all of the feedback, and please keep it up now that many of the changes are live.

EDIT: After further discussion, we're not crazy about the "stance dancing" that hunters need to do to switch to Monkey when someone is in on you in melee. As we've said a few times, Disengage and Deterrence should be your go-to abilities at that time. If anything, removing Aspects from the GCD makes it feel like you are supposed to go Monkey every time you're in melee.

Rather than revert the change, we are introducing a new spell!

Instead of getting new ranks of Hawk at level 75 and 80, you now get the new Aspect of the Dragonhawk. This powerful aspect combines all of the effects of Hawk and Monkey. Any talent or glyph that affects either Hawk or Monkey also affects Dragonhawk the same way. The idea is that you retire Hawk and Monkey at level 75 and go to essentially two Aspects: Dragonhawk for combat and Viper for mana regen.

Paladin - Retribution Ch
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